The progression from the small slimes to the big ones and the well-chosen head ornaments and stomach contents are really clever in this piece I feel. Very nice! Very elegant and tasteful!
The progression from the small slimes to the big ones and the well-chosen head ornaments and stomach contents are really clever in this piece I feel. Very nice! Very elegant and tasteful!
This is a very warm and charming illustrative style and I also always like to see such distinctiveness in art!
I like how this one has more of a sense of world building and aliveness. The sense of perspective isn't perfect, but the scene really makes one curious about what is going on in this world. It also has a good sense of whimsy I feel!
Somehow this reminds me of the graphics style of old WarCraft games. It is a good aesthetic!
My only criticism is the animation pops a bit too much. I feel like with more frames in between this could be even better.
You seem to have a knack for pixel art charm!
Oh cool, I was not expecting this to be animated when I clicked on it!
The snow scene and animation are both very pleasing! π§
Ink/line art and hashing has a special charm and I love the kind of retro aesthetic embodied by it.
This piece in particular has a great sense of perspective and I also love the nature themes.
Wow, this is such a great snowy landscape! π§β
The canyon, water, mist, sense of distance, and perspective all seem masterful.
The view even has perhaps a subtle hint of "fish eye" effect in the perspective or field of view, but I'm not sure (could be my imagination).
I also like that you add flavor text to your artwork. That is certain much better than the generic text that so many people place on their descriptions of things.
Am I correct in guessing that the "forgotten god" mentioned in the flavor text (lore) refers to the distant fog-obscured head-like outcropping in the distance and that the circle and line down form that is the "salt in its tears"?
The sense of perspective and foreshortening in this illustration are wonderful and really make the viewer feel like they are truly up high and looking down. It has a real sense of distance and scale.
The character, the glowing door, the rustic sense of age in the scene, the light beams, and the general atmosphere also work well to create a sense of implicit story and curiosity.
It makes me wonder what is going on and what the world is like.
I'd say you did a great job!
It reminds me of the kind of professional-grade concept art I used to see back when I worked at a AAA game company as a programmer whenever I saw work from the art department.
The artists there were amazing and this piece has the same hallmarks of great understanding of fundamentals and the principles of artistic composition and layout!
If this is original work (not traced) then I'd say you have the same potential and capability.
Thank you! I'm glad you like it so much
This is a really charming and well laid-out and textured model and I admire your work on it.
This style of low-poly 3D modeling also reminds me of Crocotile 3D (a low poly 3D modeling program), but of course could have been made in many others.
My two guesses are Crocotile 3D or Blender.
What did you use to make it (if you don't mind me asking)?
Blockbench
I love these kinds of elegantly shaded and classy/sophisticated pixel art scenes!
This is wonderful work and I admire your skill and good tastes.
Plus, after looking at your profile it is clear that you have many more good pieces too, and so I'm definitely going to follow you now. π
I'm a widely creatively diverse person interested in many subjects. I've published two books and I also used to work in the AAA game industry. ΒΆ These days I'm trying to branch out into more artistic things and to recover/repair my damaged creative mojo.
Male (Straight)
Creative Generalist
BS in Computer Science
USA (East Coast)
Joined on 8/14/24